

You'll often hear us complain about a console game's online matchmaking and the perils of the peer to peer that's oh so prominent in this space but for fighting games, it's ideal. It's this complexity that will undoubtedly ensure the longevity of the game's multiplayer component and in Street Fighter IV, online really is the new arcade.

Focus moves can then be followed up by combos of more moves and special moves - a shining example of the game’s ability to be simple enough for newbies to start getting the hang of but complex enough the pros might never completely master. During this state you can actually absorb a hit without taking damage - release and you'll perform an artistic reversal move no more need for those intricately timed parry attacks. Focus moves! Hold down medium punch and kick and you'll charge focus. In addition Street Fighter IV includes ultra combos, just like super combos except they draw from a new separate meter that charges as you take damage, rather than dish it out.īut wait, there's more. Super combos are even more powerful moves that can only be executed once that bar is full. EX moves allow you to use some of that stored energy for an extra powerful special move. For the uninitiated: as you perform successful hits and special moves, your special bar fills.
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The entire gang from the original Street Fighter II is back: Ken, Ryu, Chun Li, E.Honda, Dhalsim, Blanka, Zangief, Guile, Balrog, Vega, Sagat and M.Bison, plus extras from along the way (unlockable so I won't spoil them for those who have avoided peeking) and of course, some brand new faces with French amnesiac Abel, Mexican Luche Libre wrestler El Fuerte, suit-clad espionage agent C.Viper and the superhuman powermonger (and frustration inducing end-boss) Seth, all bringing some new collections of moves to the table.ĮX moves and Super Combos are back. The combination of the now 3-dimensional characters, coupled with the cel-shading and inspired calligraphic outlines, strokes and smudges gives Street Fighter IV a fantastic, unique hand-drawn look – a welcome contrast to the photo-realism that most other modern fighting titles seem to be chasing. As you can see from the screenshots and trailers we have here on AusGamers, Capcom have really pulled off the cel-shaded look. These are the only real tarnishes on an otherwise polished game though, everything important gameplay and graphics wise has been buffed up to a fantastic sheen. They've got this spectacular new graphics engine to play with, yet they tell the story via some very budget looking anime cut-scenes that add extremely little to the characters and really just cheapen the whole thing with cheesy dialogue. That's almost not even a point of contention though, because the storytelling component of the game probably just shouldn't be here anyway. Secondly, the speech animations are clearly timed for the Japanese dialogue so if you're set to English (default for us obviously) any storytelling and smack-talking is like watching an episode of Monkey. There's even a great updated rendition of the original Street Fighter II theme in there, but they made this one the main title song. You can't turn it off, because then you'll be missing all the other actually good tunes during the game. Worse still is that you have to continually listen to this song when you're waiting in multiplayer lobbies or just browsing around the menus. You've just loaded the game for the first time and some sweet synth starts playing, reminiscent of all those 90s arcade tunes – then douche-chills as some R&B singer starts wailing like it's Super Highschool Musical II: Turbo Edition. The biggest let down is actually the horrid title song.
